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- /* Script file for s-demos (to start off world map) */
- /* Simply place transporter and show briefing */
-
- /* General Values */
- public int player;
-
- /* structure limit stuff */
- public STRUCTURESTAT factory, research, oilDerrick, powerGen;
- //public STRUCTURESTAT powerModuleHack;
- public STRUCTURESTAT command;
- public INT numPow, numExt, numFac, numRes;
-
- /* Briefing stuff */
- public INTMESSAGE MissionBrief;
- public INTMESSAGE endMsg;
-
- /* Win or lose */
- public LEVEL NextLev;
- public TEMPLATE transporter;
- public SOUND lostSnd;
- public INT timeLimit;
-
- /* Landing Zone coords for Map to follow */
- public INT LZ_X1, LZ_Y1, LZ_X2, LZ_Y2;
- public int exitX, exitY;
-
-
- /* Triggers: Briefing */
- trigger vidEndTrig(CALL_VIDEO_QUIT);
- trigger gameLostTrig (every, 20);
-
- event nextLevEvnt;
-
- event startEvnt(CALL_GAMEINIT)
- {
- //set scroll limits
- setScrollParams(0, 0, 64, 64); //limit scroll
- centreViewPos(1088, 6592); //centre near transport
- addDroid(transporter, 704, 6976, player); //place transporter!!!
- setTransporterExit(player, exitX, exitY);
-
- //set zoom Level 128x128
- setRadarZoom(1);
- //stop player building on LZ
- setLandingZone(4, 53, 6, 55);
- //set Mission time limit
- setMissionTime(timeLimit);
- //allow to build stuff
- setStructureLimits (powerGen,numPow,0);
- setStructureLimits (oilDerrick,numExt,0);
- setStructureLimits (research,numRes,0);
- setStructureLimits (factory,numFac,0);
- setStructureLimits(command, 1, player);
- enableStructure(command, player);
- enableStructure(powerGen,0);
- enableStructure(oilDerrick,0);
- enableStructure(research,0);
- enableStructure(factory,0);
- //enableStructure(powerModuleHack, 0);
- //give player briefing
- //setEventTrigger(nextLevEvnt, vidEndTrig); //flag next stuff after briefing over
- addMessage(MissionBrief, MISS_MSG, 0, true);
- setEventTrigger(startEvnt, inactive);
- }
-
- event nextLevEvnt(CALL_LAUNCH_TRANSPORTER) //click LAUNCH Button
- {
- removeMessage(MissionBrief, MISS_MSG, 0);
- setLandingZone(LZ_X1, LZ_Y1, LZ_X2, LZ_Y2);
- startMission(OFF_KEEP, NextLev);
- setEventTrigger(nextLevEvnt, inactive);
- }
-
- event gameLost(inactive)
- {
- addMessage(endMsg, MISS_MSG, 0, true);
- gameOver(false);
- setEventTrigger(gameLost, inactive);
- }
-
- //out of time?
- event lostYetEvnt(CALL_MISSION_TIME)
- {
- setEventTrigger(nextLevEvnt,inactive);
- setEventTrigger(lostYetEvnt, inactive);
- //playSound(lostSnd,0);
- //pause(20);
- //gameOver(false);
- setEventTrigger(gameLost, gameLostTrig); //waits 2 seconds before ending
-
- }